This is a cloth test I did on my person, based on one of my clothes design.
Friday, 19 November 2010
Friday, 12 November 2010
water animation
Here is the first render of my water animation, this is with the ball weighing at 7 units, I am going to do another one with the ball at another weight to see how the water reacts to that before I fiddle with the amount the water ripples and waves.
Wednesday, 10 November 2010
Water
I have started working on the water, first of all I worked on the texture to try and get it to look right, then I worked on water dynamics. Below is some frames of how I progressed through the development, and I will be posting animations of the water soon.
Adding colour to leaves
I have added some more colours to the leaves on the trees to make sure the trees still look right with being able to see them from each other. I am quite happy with the way it has turned out I think it looks quite effective.
Tuesday, 9 November 2010
All the Trees
I have now added leaves too all of the trees, at the moment I have only used one leave texture, but I will be using other ones too in my final piece. This is what it looks like with all the trees having leaves.
Multiple tree leave test
I added leaves to some of the trees to see how it works with the air plants, you can see some of the air plants through the trees which is good.
working out the glow
I am now working out, what works for the glow, how much it should glow and the colour of the glow. As my research brought up green and blue glows, I have been working with those colours. The last one of the images below is the area I am going towards, the glow is green, and on a plant just like my research suggest, and the glow isn't too intense unlike some of the other ones.
Friday, 5 November 2010
Air Plant
So influenced by the ocean plants I did in my research in the beginning of the summer. I have modelled an air plant in this style, and placed it on a tree branch on my environment test section
Monday, 1 November 2010
Leaf test
I added leaves onto the trees and as you can see, where the leaves are on planes the grass is doing this square effect around the leaves. This is because 3d studio max is reading the planes and counting the grass behind it as not being in view so it isn't rending it. So I need to make 3d s max render what it can see which could be a problem later on when there is a lot going on or I have to think about other ways to do the grass and leaves together.
Grass is added
Here is some rendered images where I have added some more trees I have modelled and also added some grass to the ground. To make things clearer I have made all the trees grey.
Water added
A plane of where the water is going to be is added to the environment to help me map out where everything will go
This is only one part of the environment, I will be making other sections too, and put them all together in post production
This is only one part of the environment, I will be making other sections too, and put them all together in post production
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